The talk is about the ways of improving build times of C++ projects, the experience gained during the speeding up the client and tools of World of Tanks. We will also describe the effect on codebase organization (positive and negative) and costs, which are required for supporting those solutions, because some of the are not shareware. The methodology described in the speech: incremental linking, Fastlink), compilation speed-up (include what you use, using precompiled headers).
Presentation